
BEST Top 5 Beyblade X Combo List: Competitive Combos for Spring 2025
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It's been a little over six months to the day since our last Top 5 Beyblade X Combos list! Time flies. Since early September a fair bit has changed, most notably the expansion of competitive Bits and the Blades they enable! We'll be touching on those changes here.
As always, the BEYCASE blog aims to provide you with simple, straight-forward explanations of the Beyblade combos and parts you'll want to have access to if you're looking for competitive success in the hobby.
Just like our previous article's older WBO "Competitive Combo List" style, multiple Beyblade parts will be featured and mentioned here, allowing you to make more informed choices. The breadth of competitively relevant parts available to us continues to expand at a steady but not-unhealthy rate.

First up (for the second time now) are Wizard Rod Blade-based combos. Not only is the Wizard Rod Blade and Ball Bit duo still competitively relevant, it remains the premier stamina type combo in the game. It really is hard to knock off a heavy, smooth circle.
The Hexa Bit has been replaced by the newer and more dyamic Level Bit. Its wide base allows Wizard Rod combos to out-spin and out-LAD ("Life After Death") prevalent opposite spin combos as well as have aggressive movement and patterning to go toe-to-toe with even the most violent of Attack type combos. Hexa, on the other hand, can seriously struggle at times with both! While you can certainly still experience success with the Hexa Bit, the power of the Level Bit is undeniable.
The only thing that can reliably best a Wizard Rod Level combo is, ironically, a Wizard Rod/Silver Wolf Ball combo. Having said that, neither is completely immune to Wizard Rod on Level. Silver Wolf can at times be beaten into submission, resulting in a slim out-spin, and even the mirror can go sideways due to the two Blades being able to perfectly catch one another's grooves every so often - resulting in some incredibly strong knock-back and Over Finishes.

In a close second we have another set of familiar faces slightly elevated by Bit advancements since our last post: the Phoenix Wing and Aero Pegasus Blades. Truthfully, not much has changed for these two. They are both still excellent Attack type Blades with the best mixture of Smash Attack consistency and balance/endurance of all currently released Blades.
Read our previous review on these two here!
Low Rush Bit has now been included instead of the Cyclone Bit as it gives you a slightly lower point of contact (beneficial for Phoenix Wing in particular) and identical "Rush-like" patterning without any serious downsides like reduced spin-time or less Xtreme Dashes.
One of the other new viable build paths (not shown above) is again the Level Bit. While Wizard Rod is the more dangerous option overall, both Phoenix Wing and Aero Pegasus can take advantage of Level Bit's innately high endurance and decent aggression to dig deeper for more spin-time at the cost of Over Finish consistency.
The end result are 7-60/7-70 Level setups that allow these two to even out-spin opposite spin equalizers in ways no other Attack Blades can! Of course there is a hit to their ability to knock things into the Over or Xtreme Zone with supreme consistency.
For those that are more concerned with opposite spin equalizers or same spin Attack types in their local/regional environment, swapping off of Rush/Low Rush and onto Level Bit may be a smart move.

Easily one of the biggest changes since last September was the fact that Cobalt Dragoon Blade soared to top tier competitive viability thanks to a single new part - Elevate Bit. This Bit is very wide, lower to the ground than the likes of Disc Ball, and is deceptively aggressive for its weird shape.
Thanks to this Bit, Cobalt Dragoon becomes, once again, the only Blade capable of defeating Wizard Rod Ball combos in matches of pure endurance. On top of that, the aggression of Elevate paired with Cobalt Dragoon's reduced Ratchet-induced burst risk in opposite spin matches makes it a very troublesome combo for Attack types to reliably Burst, Over, or Xtreme Finish.
Basically, you have an auto-win match-up into right spin Stamina types (that aren't also running Elevate) and give Attack types a huge headache when trying to successfully knock you out-of-play. For this reason, Cobalt Dragoon Elevate, with pretty much any Ratchet configuration, has become a staple for many competitive Bladers!

Next we have another previously recognized combo - Tyranno Beat on Point! Rush and Low Rush have become fairly hot commodities so we chose to lean more into Tyranno Beat's Attack-cannibalizing potential and stuck to the Point and Taper Bits this time around.
We've also modified the Ratchet choices to accommodate the 70-height options that are more widely available now. The extra height gives Tyranno Beat a bit more precession in battles that are down to the wire, and gives it a slightly raised, fuller point of contact. Very little has changed here either, other than Tyranno Beat being an even more attractive choice since it is able to take advantage of 70 height Ratchets in a way most other Blades can't.
This is definitely the setup you want to use if your local/regional scene is being dominated by Attack type combos almost exclusively. Nothing tends to shut them down better than this or a Wizard Rod on Level.

Our final top combo is a split between Dran Buster and Shark Edge Blades. Thanks to the Low Rush Bit, these two get to hit from even lower now. In the case of Shark Edge this means even greater chance of taking a bite out of Ratchets in same spin match-ups. For Dran Buster this benefit manifests in the shape of more dynamic contact by being so much lower, as well as also letting it rend opposing Beyblades apart given greater opportunity for Ratchet contact.
Picking between these two, or perhaps even Whale Wave Blade, is largely a matter of personal preference and comfortability. Their roles have gone unchanged: knock everything that opposes them out-of-play. You are best off choosing the one you find to be more successful or easier to use. The same goes for Ratchet or Bit choice, though Low Rush's increased endurance and reliability over Low Flat is nothing to scoff at, as it can definitely clutch out games for you in unexpected ways!
Thank you for reading all the way to the bottom! Hopefully this was mildly informative if not also entertaining!